![]() 10 of these machines are owned by our active Gradius II collectors. Uncommon - There are approximately 18 known instances of this machine presumably owned by our current and past members. Census data currently includes 160,506 machines ( 6,720 unique titles). VAPS Arcade/Coin-Op Gradius II CensusThere are 12,206 members of the Video Arcade Preservation Society / Vintage Arcade Preservation Society, 9,579 whom participate in our arcade census project of games owned, wanted, or for sale. in any form, but was released in Europe under the title of IVulcan VentureI. MiscellaneousThis games full title is IGradius II Gofer No YabouI Gofers Ambitions. Log in to rate this game! Cabinet Style Weights and Measures Type Within the Personal Impressions category, "Like" carries a little more weight than the other factors. Personal Impressions and Technical Impressions each account for half of the total score. Gradius II - KLOV/IAM 5 Point User Score: 5.00 (1 vote) The game is divided into stages, each containing a boss that must be destroyed. The player chooses the desired power-up by collecting capsules until the required cell is lit on the menu. Other machines made by Konami during the time period Gradius II was produced include Crazy Cop, '88 Games, Akumajou Dracula, Contra (Pla圜hoice), Chequered Flag, Black Panther, Ajax, Battlantis, Boot Camp, and Blades Of Steel.Ī horizontal shooter where you control Vic Viper, a spaceship that increases its power by collecting capsules left by destroyed enemies. Konami released 433 different machines in our database under this trade name, starting in 1978. Gradius II was produced by Konami in 1988. Home / Games & Machines / Game Lists / Videogame / G / Gradius II Message Forums - Member For Sale & Wanted Discussions.VAPS Members - For Sale & Wanted Ad Database.Arcade, Coin-Op, Pinball & Video Game Auction Results.Current Key eBay Coin-Op and Arcade Auction Items.International Arcade Museum Collections.International Arcade Museum Library (501c3).PDF: Search Music (1880-1954) Magazines.Some predetermined enemies will not appear if the screen is already occupied by too many other enemies.The reuse of this sprite from Life Force cosmetically alters the Vic Viper from a single thruster engine to a pair of engines. Player 1 uses Vic Viper's coloration of a blue ship with red options, while Player 2 uses the Lord British coloration red with blue options. Similar to Life Force, each player is represented by slightly different colors.After completing the final stage and returning to the first stage, the difficulty increases, but it will not increase again on subsequent completions.Bosses can never be defeated by waiting long enough until they self-destruct.The hit box which surrounds the Vic Viper is a bit larger in this version, making it more vulnerable to attacks.The Option Hunter does not appear in this version.This feature imitates the time limited Rotating Barrier power-up which originated in Gradius 2 for the MSX. For a limited period of time, all four Options will rotate around the Vic Viper before returning to the traditional snake-follow pattern, at which time Option will reappear on the power meter and can be activated again. After you have activated four Options, you may choose the Option command again to activate the Option Rotation behavior.As a result, it is capable of sustaining five hits before depleting, as opposed to three in the arcade version. You can no longer choose between the Shields and the Force Field.Both the Laser and the Ripple can be selected twice, once to activate it, and a second time to improve its effectiveness. ![]() Both Laser abilities produce the Cyclone Laser effect, which is generated by rapidly drawing different chunks of the laser on every frame.Rather, a small circle indicated the position of the bomb, and the explosion it produces is much more effective at eliminating enemies than in the arcade game. The Spread Bomb ability does not actually produce missiles like the other Missile abilities do.The vocalization of Gofer is also accomplished through combinations of these words. They are simplified and the same for all four power type arrangements, but they are present. It is also the only Famicom conversion of a Gradius game to feature the vocal announcements of activated power-ups. ![]() ( Gradius allowed two, and the Japanese version of Life Force allowed for three Options, shared between both players.) ![]() It is noteworthy that as the last Famicom conversion in the series, Gradius II finally allows players to activate four Options just like in the arcade. ![]()
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